Develop your digital tabletop expertise by seamlessly incorporating towers into your Fantasy Grounds campaigns. Towers, towering constructions steeped in lore and journey, can function formidable fortresses, enigmatic dungeons, or hidden sanctuaries. Including them to your sport unlocks a wealth of potentialities, enhancing immersion and creating unforgettable encounters. This information will offer you step-by-step directions on the way to seamlessly combine towers into your Fantasy Grounds world, empowering you to craft fascinating storylines and unforgettable battles.
To start, you will need to first import the tower picture information into your Fantasy Grounds library. These information will be obtained from numerous sources, reminiscent of official module packs or community-created belongings. As soon as imported, you’ll be able to place the tower in your map utilizing the thing placement instruments. By choosing the suitable picture and adjusting its measurement and orientation, you’ll be able to place the tower strategically inside your sport world. Moreover, you’ll be able to modify the tower’s properties, reminiscent of its title, description, and lighting results, to customise its look and improve its performance.
Moreover, you’ll be able to add interactive components to your tower to make it a very dynamic entity. By creating zones throughout the tower, you’ll be able to outline particular areas that set off occasions, reminiscent of fight encounters or dialogue interactions. It’s also possible to incorporate customized scripts to automate actions and add depth to the tower’s performance. By leveraging these superior options, you’ll be able to create a completely immersive and interactive tower that can captivate your gamers and improve their gaming expertise.
Importing a Tower Map into Fantasy Grounds
Importing a tower map into Fantasy Grounds is a comparatively easy course of that may be accomplished in just a few steps. First, you’ll need to find the map file that you simply need to import. This file will be in quite a lot of codecs, reminiscent of .jpg, .png, or .bmp. After you have positioned the map file, you’ll need to open Fantasy Grounds and create a brand new marketing campaign. After you have created a brand new marketing campaign, you’ll need to click on on the “Maps” tab after which click on on the “Import Map” button. A dialog field will seem that can can help you choose the map file that you simply need to import. After you have chosen the map file, click on on the “Open” button. The map will then be imported into Fantasy Grounds and can seem within the “Maps” tab.
Including a Tower Map to a Scene
After you have imported a tower map into Fantasy Grounds, you’ll be able to add it to a scene. To do that, click on on the “Scenes” tab after which click on on the “Add Scene” button. A dialog field will seem that can can help you enter the title of the brand new scene. After you have entered the title of the brand new scene, click on on the “OK” button. The brand new scene will then be created and can seem within the “Scenes” tab. So as to add the tower map to the brand new scene, click on on the “Maps” tab after which drag and drop the map onto the brand new scene.
Setting the Map Dimension and Place
After you have added the tower map to the brand new scene, you’ll be able to set the map measurement and place. To do that, click on on the “Map” tab after which click on on the “Dimension and Place” button. A dialog field will seem that can can help you set the map measurement and place. The map measurement is measured in pixels and the map place is measured in toes. After you have set the map measurement and place, click on on the “OK” button. The map will then be resized and repositioned.
Map Format | Supported |
---|---|
.jpg | Sure |
.png | Sure |
.bmp | Sure |
Making a New Tower Tile Set
Creating a brand new tower tile set includes the next steps.
1. Creating the Base Tiles
Start by making a base grid of tiles that can type the muse of your tower. These tiles ought to be easy squares or rectangles and ought to be sized to suit the dimensions of your different tiles. For instance, in case your different tiles are 100 pixels by 100 pixels, your base tiles must also be 100 pixels by 100 pixels.
2. Including Particulars to the Base Tiles
After you have created the bottom tiles, you’ll be able to start including particulars to them. This could embrace including home windows, doorways, balconies, and different architectural options. When including particulars, think about the next elements:
- The size of the tiles: The small print ought to be sufficiently small to suit on the tiles with out trying cluttered or overwhelming.
- The fashion of the tower: The small print ought to match the general fashion of the tower, whether or not it’s a medieval fortress, a contemporary skyscraper, or one thing else.
- The aim of the main points: Some particulars could serve a purposeful goal, reminiscent of home windows or doorways, whereas others could also be purely ornamental, reminiscent of balconies or ornamentation.
Here’s a desk summarizing the elements to contemplate when including particulars to your tower tile set:
Issue | Description |
---|---|
Scale | The dimensions of the main points in relation to the dimensions of the tiles |
Model | The architectural fashion of the main points |
Goal | The purposeful or ornamental goal of the main points |
Configuring the Tower’s Properties
As soon as the tower is positioned on the canvas, you’ll be able to right-click on it to entry its properties. The properties window is split into a number of tabs, every of which lets you configure a special facet of the tower.
The Basic tab comprises fundamental details about the tower, reminiscent of its title, description, and measurement. It’s also possible to set the tower’s alignment and possession right here.
Lighting
The Lighting tab permits you to configure the tower’s lighting. You’ll be able to select from quite a lot of lighting results, reminiscent of ambient gentle, spotlights, and flickering candles. It’s also possible to set the colour and depth of the sunshine.
The next desk lists the totally different lighting results which can be out there in Fantasy Grounds:
Impact | Description |
---|---|
Ambient Gentle | A smooth, diffuse gentle that fills your complete tower. |
Highlight | A vivid, centered gentle that can be utilized to focus on particular areas of the tower. |
Flickering Candles | A flickering gentle that simulates the impact of candles. |
You should utilize the Preview button to see how the lighting results will look within the tower.
Including Rooms and Partitions to the Tower
After you have created the fundamental construction of your tower, you can begin including rooms and partitions to create a extra complicated format.
Creating Rooms
To create a room, choose the “Room” instrument from the toolbar. Then, click on and drag to create the define of the room. You’ll be able to alter the dimensions and form of the room by dragging the corners or sides of the define.
Including Partitions
So as to add partitions to a room, choose the “Wall” instrument from the toolbar. Then, click on on the sting of the room the place you need to add the wall. You’ll be able to drag the mouse to create the size of the wall, and you may alter the peak of the wall by dragging the highest or backside of the wall.
Including Doorways and Home windows
You’ll be able to add doorways and home windows to your partitions by utilizing the “Door” and “Window” instruments from the toolbar.
Software | How you can Use |
---|---|
Door | Click on on the sting of a wall so as to add a door. Drag the mouse to set the width of the door. |
Window | Click on on the wall so as to add a window. Drag the mouse to set the dimensions of the window. |
Customizing the Tower’s Look
The looks of your tower in Fantasy Grounds will be custom-made in plenty of methods. Listed here are the steps concerned:
1. Open the Tower Properties Window
Proper-click on the tower within the Scene tab and choose “Properties”.
2. Choose the Look Tab
Within the Tower Properties window, choose the “Look” tab.
3. Change the Tower’s Picture
To alter the picture of your tower, click on on the “Browse” button and choose a brand new picture file.
4. Customise the Tower’s Dimension and Rotation
You’ll be able to customise the dimensions and rotation of your tower by adjusting the values within the “Dimension” and “Rotation” fields.
5. Add Customized Tokens to the Tower
So as to add customized tokens to your tower, click on on the “Add Token” button. You’ll be able to then choose a token out of your library or create a brand new one.
Token | Description |
---|---|
Door | The doorway to the tower. |
Window | A window within the tower. |
Balcony | A balcony on the tower. |
It’s also possible to customise the looks of your tokens by adjusting their measurement, rotation, and opacity. To do that, choose a token after which click on on the “Edit Token” button.
Including Lighting and Fog Results
Fantasy Grounds affords a sturdy lighting and fog system that may add depth and ambiance to your digital tabletop. To create lighting results, go to the “Scene Lighting” tab within the “Scene” menu. Right here, you’ll be able to add lights and alter their properties reminiscent of coloration, depth, and vary.
Fog results will be added within the “Scene Fog” tab within the “Scene” menu. You’ll be able to select from totally different fog varieties, alter the density, and set the fog’s distance from the digicam.
The next desk gives a abstract of the lighting and fog properties you’ll be able to alter:
Gentle Property | Description |
---|---|
Colour | The colour of the sunshine. |
Depth | The brightness of the sunshine. |
Vary | The space at which the sunshine has an impact. |
Kind | The kind of gentle, reminiscent of directional, level, or spot. |
Fog Property | Description |
---|---|
Kind | The kind of fog, reminiscent of linear or exponential. |
Density | The thickness of the fog. |
Distance | The space from the digicam at which the fog begins to seem. |
Colour | The colour of the fog. |
Experiment with totally different lighting and fog settings to create atmospheric and immersive scenes on your Fantasy Grounds video games.
Inserting the Tower Map
Start by choosing the “Insert” tab inside Fantasy Grounds and selecting “Map.” Find your designated tower map and click on “Insert from File.” Regulate its place and measurement as wanted.
Putting Lights on the Map
Navigate to the “Layer” tab and choose “Gentle.” Click on on the map so as to add a light-weight supply. Repeat this course of to create further lights.
Configuring Gentle Properties
Proper-click on every gentle supply to entry its properties. Regulate the “Radius” to regulate the world it illuminates. Choose “Dynamic” for the “Lighting Kind” to make the sunshine reply to motion.
Setting Up Dynamic Lighting for the Tower
Within the “Lighting” tab, guarantee “Dynamic Lighting” is enabled. Regulate the “Dynamic Lighting Choices,” reminiscent of “Fog of Struggle” and “Token Visibility,” to switch how the sunshine sources have an effect on the map.
Creating Line of Sight
To determine line of sight between tokens and light-weight sources, right-click on a token and choose “Reset Line of Sight.” This can recalculate visibility based mostly on the present lighting circumstances.
Troubleshooting Lighting Points
In the event you encounter flickering or different lighting issues, confirm that the “Dynamic Lighting” choice is enabled and that the “Lighting” tab settings are configured appropriately. Moreover, disable any third-party plugins which will intervene with lighting.
Suggestions for Dynamic Lighting Optimization
To enhance efficiency, restrict the variety of gentle sources on the map and think about using “Occluders” to dam gentle from sure areas. Optimize maps by eradicating pointless objects or partitions that hinder line of sight.
Including Objects and NPCs to the Tower
So as to add objects and NPCs to the tower, you’ll need to make use of the Object and NPC tabs within the Tower Properties window. The Object tab permits you to add objects to the tower, whereas the NPC tab permits you to add NPCs to the tower.
Objects
So as to add an object to the tower, click on on the Object tab within the Tower Properties window. Then, click on on the Add button. This can open the Add Object window. Within the Add Object window, you’ll be able to choose the kind of object you need to add, in addition to its title, description, and different properties.
NPCs
So as to add an NPC to the tower, click on on the NPC tab within the Tower Properties window. Then, click on on the Add button. This can open the Add NPC window. Within the Add NPC window, you’ll be able to choose the kind of NPC you need to add, in addition to its title, description, and different properties.
NPC Properties
When you find yourself including an NPC to the tower, you’ll need to specify its properties. These properties embrace the NPC’s title, description, race, class, stage, and alignment. It’s also possible to specify the NPC’s stats, expertise, and skills.
The NPC’s stats are its power, dexterity, structure, intelligence, knowledge, and charisma. The NPC’s expertise are its proficiency in numerous expertise, reminiscent of athletics, stealth, and persuasion. The NPC’s talents are its particular talents, reminiscent of spellcasting or martial arts.
NPC Stock
It’s also possible to specify the NPC’s stock. The NPC’s stock is the listing of things that the NPC is carrying. You’ll be able to add gadgets to the NPC’s stock by clicking on the Add button within the Stock tab of the NPC Properties window.
Property | Description |
---|---|
Identify | The title of the NPC. |
Description | An outline of the NPC. |
Race | The race of the NPC. |
Class | The category of the NPC. |
Degree | The extent of the NPC. |
Alignment | The alignment of the NPC. |
Stats | The NPC’s stats. |
Expertise | The NPC’s expertise. |
Skills | The NPC’s talents. |
Stock | The NPC’s stock. |
Utilizing Macros to Automate Tower Occasions
Macros are a strong instrument in Fantasy Grounds that can be utilized to automate quite a lot of duties, together with tower occasions. By making a macro that triggers a particular occasion, it can save you effort and time whereas operating your sport.
To create a macro, open the Macros tab within the Fantasy Grounds interface. Click on the New Macro button and enter a reputation on your macro. Within the Macro Code area, enter the next code:
“`
[event]tower[/event]
“`
This code will set off the tower occasion when the macro is executed. You’ll be able to customise the occasion by including further parameters to the code. For instance, the next code will set off the tower occasion and set the problem to laborious:
“`
[event]tower|issue=laborious[/event]
“`
It’s also possible to use macros to automate different elements of tower occasions, reminiscent of rolling for initiative, establishing the fight tracker, and awarding expertise factors. By making a library of macros, you’ll be able to streamline the method of operating tower occasions and make your video games extra fulfilling.
Here’s a desk summarizing the totally different parameters that you should utilize to customise tower occasions:
Parameter | Description |
---|---|
issue | The issue of the tower occasion. Could be simple, medium, laborious, or lethal. |
stage | The extent of the tower occasion. |
measurement | The dimensions of the tower occasion. Could be small, medium, or giant. |
treasure | The quantity of treasure that’s awarded for finishing the tower occasion. |
xp | The quantity of expertise factors which can be awarded for finishing the tower occasion. |
Working with A number of Tower Ranges
Fantasy Grounds helps the creation of multi-level towers with totally different maps for every flooring. Here is the way to handle a number of tower ranges:
- Create the First Degree: Create the primary stage of the tower utilizing the Map Editor.
- Add New Degree: Choose "Tower" > "Add New Degree" to create further ranges.
- Configure Degree Properties: Set the scale, scale, and orientation of every stage.
- Add Map Photos: Add map pictures for every stage by choosing "Tower" > "Add Map Picture."
- Set Degree Transitions: Use the "Degree Transitions" tab to attach totally different ranges utilizing doorways or stairs.
- Regulate Z-axis: Use the "Z" slider within the Map Editor to regulate the vertical positioning of every stage.
- Change Default Degree: Set the default stage that gamers will enter when becoming a member of the sport.
- Customise Degree Names: Rename ranges as wanted to offer descriptive names for every flooring.
- Decide Visibility: Select whether or not to cover or reveal particular ranges to gamers.
- Designate Encounter Degree: Specify the encounter stage of every stage, permitting you to regulate the problem of encounters on every flooring. This may be detailed by making a desk in HTML with 4 columns:
Attribute | Description |
---|---|
Tower Degree | The title of the tower stage. |
Encounter Degree | The encounter stage assigned to the tower stage. |
Issue | The perceived issue of the encounters on the tower stage. |
Accessible Options | A abstract of the options or important encounters out there on the tower stage. |
How you can add a tower to Fantasy Grounds
Towers are a good way so as to add verticality and problem to your Fantasy Grounds video games. They can be utilized as lookout factors, sniper nests, and even as the ultimate boss battle location. Including a tower to Fantasy Grounds is a comparatively easy course of, and it may be achieved in just some steps.
First, you’ll need to create a brand new map on your tower. You are able to do this by clicking on the “Maps” tab within the Fantasy Grounds interface, after which clicking on the “New Map” button. Within the “New Map” dialog field, you’ll need to pick out the dimensions of your map and the kind of terrain you need to use. After you have created your map, you can begin including the tower itself.
So as to add a tower to your map, you’ll be able to both use the “Object” instrument or the “Terrain” instrument. The “Object” instrument will can help you place a pre-made tower in your map, whereas the “Terrain” instrument will can help you create your personal tower from scratch. In case you are utilizing the “Object” instrument, you’ll need to pick out the “Tower” class from the thing library. After you have chosen a tower, you’ll be able to click on on the map to position it. In case you are utilizing the “Terrain” instrument, you’ll need to pick out the “Tower” form from the terrain library. After you have chosen the tower form, you’ll be able to click on and drag on the map to create your tower.
After you have added the tower to your map, you can begin including the inside. You are able to do this by clicking on the “Inside” tab within the Fantasy Grounds interface. Within the “Inside” tab, you will see quite a lot of objects that you should utilize to furnish your tower. You’ll be able to add furnishings, weapons, armor, and even NPCs. After you have completed including the inside of your tower, it can save you your map and begin taking part in.